BrainCraft
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Built for the real world

Designed for any audience, any connection, any room.

Most presentation tools are designed around assumptions that quietly exclude half the planet: stable broadband, premium subscriptions, single-currency checkout, English-by-default interfaces. BrainCraft was built around the constraints everyone actually has, whether the room is a lecture hall, a corporate training day, or an onboarding cohort spread across three time zones.

BrainCraft serves educators, trainers and L&D teams in over twenty countries today. It works on the same hardware in a community college in rural France, a corporate onboarding session in São Paulo, a coding bootcamp in Manila, and a graduate seminar in Berlin. The point isn't where it was built. The constraints we designed for are universal. Bandwidth varies. Currencies vary. Languages vary. The product respects all three.

The participant on a slow connection.

The participant page is under 500KB. It loads on 3G. It runs on a low-end Android phone with one gigabyte of RAM. It does not ship a twelve-megabyte JavaScript bundle to ask "pick A, B or C." Every release is tested on a metered, throttled connection that simulates a real classroom or training room on a worse-than-typical day. If it doesn't work there, it doesn't ship.

< 500KB

participant page, full session, no compromises

The host in any country.

Pricing is benchmarked against what a host actually earns or budgets in their actual country, whether they're a teacher, a corporate trainer or an L&D manager, not converted at FX rates. Cards, PayPal, bank transfer and regional methods like mobile money sit side by side, because not every host has a Visa on hand. Annual billing saves twenty percent. For everyone, automatically, not just whoever the regional sales team likes.

Cards · PayPal · Bank · Local

Real payment methods, real regional pricing

The room in any language.

BrainCraft ships in English and French today. The participant interface, the host dashboard, the recap, all of it. We don't treat localisation as an afterthought patched on after launch. Every string in the product is in every supported language at the same time. If your room mixes languages, BrainCraft does too.

EN · FR

Two languages, fully supported, today

BrainCraft was first written on a 4G connection in Cameroon. That detail, more than any roadmap, shaped which assumptions we refused to make.

Built for the real world, not the brochure version of it.